Monday, April 25, 2005

Week Update April 22, 2005

Resolved Issues:

StlViewer was modified to allow the haptic cursor to interact with the voxel shell. The problem was matching the coordinate systems. The voxel shell was drawn incorrectly. When the original voxelization pyramid was used, the cursor interacted with voxel object.

Remaining Issues:

Must migrate to HDAPI
Determining the correct scale of the voxel shell around the STL object.

Questions:

How to resolve system lag, mainly openGL optimizations can Oct trees be used?
Should STL object be voxelized for 3 layer collision detection?
Collision Detection -- Voxel based, Cylinder to Plane
How to attach drilling device to haptic device?

Answered Questions:

Workspace to graphics mapping. See Post for Workspace Mapping
Would there be a benefit from using VTK. See Post VTK

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