Tuesday, June 07, 2005

Remaining issues

Voxel object:

Read in coordinates of Stock Material to get correct orientation, size and position.
Find bounding box for STL/TRI object.
Fix Prototype cursor and voxel removal.
Detect collisions and generate forces.

The voxel object will be rotated and translated. This will affect the current method because it relies on the voxel object starting at the origin.

STL/TRI object:

Scaling of STL/TRI object to fit inside of Voxel object.
Convert TRI files into STL files. Assure that the project can read STL files.
Smooth forces, the current problem is vibration. This is a common issue and is documented in the OHTK programmers API.

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